Apple Inc.’s hottest smartphone had just rescued the mobile games industry. According to the lengthy report from WSJ, the era of mobile games is coming.

Sega Super Monkey Ball iPhone game

This is primarily because of the better technology in mobile phones particularly the iPhone. Aside from the increased memory as well as faster processors, the big companies creating mobile handsets are now putting added technology like GPS and the accelerometers. These allow the players to use their motions so that they can navigate the game.

According to the same report, apparently, it is the iPhone from Apple Inc. that sparked the interest among consumers as well as developers. The




hot Apple device not only offers better gaming experience for the users but accommodates powerful games at the same time. Moreover, because it is easy to purchase mobile games from the App Store, consumers would not hesitate whether they should get the mobile game available in the App Store or not. As a matter of fact, the Super Monkeyball game fro Sega already sold as much as 300,000 copies twenty days after its debut in the App Store. Sega’s iPhone mobile app costs only $10 per download.

The rivals of Apple Inc. such as Sony Ericsson and Nokia are currently beefing up new mobile games for their handsets.

Share and Enjoy:
  • Digg
  • del.icio.us
  • Netvouz
  • description
  • ThisNext
  • MisterWong
  • Wists
Related Posts

  • iPhone to Boost M-Commerce
  • Business productivity gets iPhone boost
  • VoiceSignal boost you to order your iPhone about
  • App Store will boost 3G iPhone sales
  • Top 10 Free iPhone Games

  • One Comment to “Mobile Games had a boost, thanks to iPhone”

    1. on 14 Sep 2008 at 6:29 pmmobilejgames

      Well, to be true, we must definitely thank Apple inc for many reasons. 1) for revolutionizing the touchscreen mobile technology. 2) Large screen mobile phones. 3) best quality for the right price. 4) Technology and 5) market coverage.

      Totally speaking, keeping one mobile model will help game developers a lot. You will only understand the pain if you are a mobile software developer like me.

    What's your opinion?